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Skill is the top-level object class for the various skills (and skill cascades) from the role-playing game (RPG) Traveller: The New Era that are used within the wargame Brilliant Lances.

This is a list of the skills/cascades used:

  • Astrogation
  • Electronics
  • Gunnery (Energy Weapon)
  • Gunnery (Missiles)
  • Leadership
  • Mechanic
  • Medical (Trauma Aid)
  • Naval Tactics (Fleet Tactics)
  • Naval Tactics (Ship Tactics)
    
  • Pilot (Interface)
  • Screens (Meson Screen)
  • Screens (Nuclear Dampers)
  • Screens (Sandcaster)
  • Ship's Engineering
  • Systems (Communications)
  • Systems (Sensors)
  • RCV Operations

Attributes Edit

  • Name -- This text string is the name of the specific skill/cascade.
  • Asset -- This integer value is the relative score of the skill's chances of success. Within the RPG, the player character (or crew, in this case) calculates the asset by adding his level in this skill to the controlling attribute. However, those two sub-attributes (skill level; attribute) are not needed within the wargame.

Functions Edit

  • Skill_Check -- This function returns an integer value for the level of success (or failure) of a check of the skill in question, based on the difficulty level passed to this function. Here are the success/failure levels and their associated integer value:
    • Outstanding Success = 2
    • Success = 1
    • Failure = 0
    • Catastrophic Failure = -1

Skill Categories Edit

The skills from the RPG that are used in this wargame can be organized in the following categories:

  • Initiative / Response
    • Leadership
    • Naval Tactics (Fleet Tactics)
    • Naval Tactics (Ship Tactics)
  • Movement
    • Astrogation
    • Pilot (Interface)
  • Damage Control
    • Electronics
    • Mechanic
    • Medical (Trauma Aid)
    • Ship's Engineering
    
  • Command / Control / Intel.
    • Systems (Communications)
    • Systems (Sensors)
  • Offensive Fire
    • Gunnery (Energy Weapons)
    • Gunnery (Missiles)
    • RCV Operations
  • Defensive Fire
    • Screens (Meson Screen)
    • Screens (Nuclear Dampers)
    • Screens (Sandcaster)

Specific Skills/Cascades Edit

Astrogation Edit

When calculating a co-ordinated jump, use the asset of the bridge crew of the task force's "flagship" for each ship within the task force.
When calculating a normal (i.e.: independent) jump, or when attempting evasion, use the asset of the bridge crew of the individual ship.

Electronics Edit

Use this damage control skill for repairing the ship's computers, sensors, communication gear, or any other electronics devices or equipment installed on the ship.

Gunnery (Energy Weapon) Edit

Use this skill for ____.

Gunnery (Missiles) Edit

Use this skill for ____.

Leadership Edit

Use the ship commander's asset.

Mechanic Edit

Use this damage control skill for ____.

Medical (Trauma Aid) Edit

Use this "damage control" skill for casualties (i.e.: for Hits vs. "Crew").

Naval Tactics (Fleet Tactics) Edit

Use the team commander's asset for the entire team.

Naval Tactics (Ship Tactics) Edit

Use the task force commander's asset for the entire task force.

Pilot (Interface) Edit

Use the asset of the bridge crew of the individual ship.

RCV Operations Edit

Use this skill for ____.

Screens (Meson Screen) Edit

Use this skill for ____.

Screens (Nuclear Dampers) Edit

Use this skill for ____.

Screens (Sandcaster) Edit

Use this skill for ____.

Ship's Engineering Edit

Use this damage control skill for ____.

Systems (Communications) Edit

Use this skill for ____.

Systems (Sensors) Edit

Use this skill for ____.

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